An arcade game is a video game in a coin-operated in the form of a piece of furniture with a coin, a screen and a control device.
These games are in public such as shopping centres, bars or in specialized institutions known as the arcades. They have the characteristic to be paying, you buy one or more credits by sliding one or more coins in the coin. Games and settings, each credit allows to start a game, to continue after losing, buy bonuses in the game... Most arcade games are redemption games, UFO catchers, video games or the flippers.

 The first popular arcade games were manufactured in the first place by Midway for its amusement parks. Here, shooting gallery games, were created to launch ball games, and the first machines operating with coins, as for example those who claimed to tell the future people, or those who played mechanical music. The old amusement parks Midway of the 1920s (such as Coney Island in New York) have inspired and oriented the atmosphere of upcoming arcade games.


Body of a flipper of 1948.
In the 1930s, the first pinball machine with coins is manufactured and marketed. the pinball machines of the time were very different from their more recent electronic cousins, insofar as they were made of wood, lacked bumpers or flashing bonus targets on the tables, and used mechanical instead of electronic chips counting systems. Around 1977, most of the production of the flippers is passed to the use of equipment and electronic parts, both to improve the general functioning and to manage the score.
In 1971, students from Stanford University are developing Galaxy Game, a pay version of the Spacewar game, which originally was played on microcomputer. It appears that this is the first game in the history of the game having been operated (controversial information). Later, in the same year, Nolan Bushnell introduces the first production series and mass of a video arcade game: Computer Space for Nutting Associates company.
In 1972, Atari was founded by Nolan Bushnell and Ted Dabney. Atari essentially created the the game industry with the game Pong, the game of electronic ping-pong. Pong has proven to be popular, but counterfeits have prevented the company to dominate the market for arcade video game. Video game arcades sprang up in shopping malls and small "corner arcades" appeared in restaurants, food, bars and cinemas, around the United States and other countries during the late 1970s and early 1980s. Games such as Space invaders (1978), Galaxian (1979), Pac - Man (1980), Battlezone (1980) and Donkey Kong (1981) were particularly popular.
During the end of the 1970s and 1980s, chains such as Chuck E. Cheese's, Ground Round, Dave and Busters, and Gatti's Pizza combined the traditional restaurant and/or the bar with arcades2 games environment.
By the late 1980s, the madness of arcade video games began to fade because of the bad reputation of arcades, considered rooms as ill repute and dangerous places, but also because of advances in technology show video game console. Arcade video games experienced a resurgence with the appearance of fighting game two players such as Street Fighter II: The World Warrior (1991) by Capcom, Mortal Kombat (1992) of Midway Games, Fatal Fury (1992), Killer Instinct (1994) by Rare, and the King of Fighters (1994-2009) by SNK, SNK Playmore.


 The decline
However, around 1996, show video game consoles and computers with cards equipped with graphics processors and systems of arcade games will achieve the same level of technical capacity - arcade games were always based and oriented on technological ease, but their advantage over previous generations of video games of salon systems lay in their ability to be customized and use the latest graphic chips and sound of marketeverything-in-fact as today PC games are. The decline in the volume of sales of arcade games has revealed that this approach was no longer profitable. In addition, the late 1990s and early 2000s, the networked gaming via console and computers across the Internet is democratise3, removing the notions of competition, confrontation and social meeting from arcade4 rooms.
The arcade also lost its pioneering status in the world of the video game. Between the idea of playing at an arcade game three or four times (perhaps 15 minutes of play for a typical game arcade), or renting, about the same price for exactly the same game on a console game console, the console was the clear winner. Fighting games were the most interesting for the arcade halls, where they offered the prospect of duel, competition and tournament, which was also driving players to practice much more (and spend more money in arcade games). Unfortunately, the fighting games could not support this sector of activity on their own.
To remain viable, rooms of arcades added other elements to complement the video games such as Redemption games, merchandising and food services. Called "Fun centers" or "Family fun centers" 5, some chains such as Chuck e. Cheese and Gatti's Pizza ("gattitowns also") are long, advanced to this format. Much of old arcade halls have closed many long, classic arcade games have become largely a domain dedicated to amateurism and survivor with the nostalgic.


Ms. Pac-Man/Galaga - 20 Year meeting, recent reissue of old success of arcade combining several arcade games.
Today, the arcade explores a niche which is the use of special games controls largely inaccessible to users at home on console or PC. An alternative interpretation (which includes fighting games, which continue to thrive and require no joystick or special controls) is that the arcade game is now more a favorite outlet for social purposes, with games that focus on individual performance as the primary form of novelty, rather than the content of the game. The most popular examples, at the present time, are video games of rhythm of music, such as Dance Dance Revolution (1998) and DrumMania (1999), and "shoot 'em up" as The House of the Dead (1998) and Time Crisis. 

 The "type" arcade

Arcade games are often composed of very short levels, simple and intuitive controls, and a game difficulty growing quickly. This is due to the concept of the arcade, where the player is essentially forced to pay to maintain the heroes in life (up to what it has more parts). Indeed, instead of the game console where you buy first console then the game, allowing a game will, arcade offers a free access to all of the equipment. However, it is necessary to pay to play as the duration or the number of parts is limited. It is therefore necessary to add pieces when the game is over, this is the principle of the arcade. The arcade game has as main characteristic the impossibility for the player to win. "The game invariably ends up overcome the player by becoming unplayable by exceed and saturate the capacity of the user" said Mathieu Triclot for arcade "based on the fundamental principle [...]". "of the overflow of the player by the game" 6. Even if the original objective of the arcade is to provide benefits to the operators, it goes without saying that a world created, involving both players, traders or manufacturers a passion that translates as much around the interest of playing, that the universe of the arcade, with its own codes, habits, and its own history.
A game console or PC can be considered an "arcade" game if he shares these qualities, or if it is a direct port of an arcade title. Many independent developers are now producing games in the genre of arcade games that are specially designed to be used on the Internet. These games are usually designed in language Flash/Java/DHTML and run directly in web browsers.
Racing arcade games have a simplified physics engine and do not require a lot of time learning and taking in hand, as opposed to racing simulators. Cars can turn sharply without losing speed or without skidding, and the artificial intelligence of competitors is sometimes programmed so they are always near the player (tire impression against tire).


Solar Assault, a coin-operated recent and impressive.
Arcade flight games also use physical and checks simplified to flight simulators. They have an easy learning curve, in order to preserve the playability. A decreasing number of game console flight simulators, Crimson Skies to Secret Weapons Over Normandy indicate the decline in popularity of the Flight Simulator heavy in manipulations for the high-speed handling of vol7 arcade game.